Yesterday I went with a few friends hiking at Arroyo Seco somewhere around Salinas.  Once we got in we had to walk about a mile up this dirt road along the mountains.

SSPX0450

Read the rest of this entry »

It’s time to launch the secret weapon.  I didn’t want it to have to come to this but you’ve asked for it!

I’ll be at Embarcadero and Bryant in San Francisco  after 2pm.  Come on out and have a go on some jumping stilts!

Tshirt "3D artist will jump for job interview"

I guess it’s not that big a deal but I’m excited and hopefully I will have many items for purchase in the future.  They’re not showing up in the search yet you can just click on this pic and it’ll take you to the item in turbosquid.

Click to go to TurboSquid's page

Click to go to TurboSquid's page

Grab your hoes and lets get on the boats for boats n’ hoes 2009!

Saturday June, 20th!

The Boats

Disclaimer: We can’t actually get on the boats unless someone invites us onto their boat…

Bocking at the Makers Faire

June 18th, 2009

Note the arm circling for maximum hieght

So I spent most of the day trying to get another sidebar into my theme. You can see I found the style.css file and moved things to accommodate the sidebar. Read the rest of this entry »

lets see how this goes.  looks like it uses the permalink from wordpress to use it in the cross postings.  So I gotta use the default short option so it doesn’t blow out twitter or brightkite even. It makes it’s own short links too. cool!

Ok so I was trying to figure out how to do this with @nomand.  When you have UV’s set up and don’t use projections, Layered Textures are pretty straight forward which you can just look up in Maya’s help files.

This is where we started  http://twitpic.com/7l9l1/full

Here’s a Tutorial on Highend3d which I find a bit confusing.

This is my hypershade shot on what has to be done.

HyperShade Screenshot

middle mouse dragging in the hypershade and using the connection editor

1.  Your decal image outColor -> projection1.image

2. Then Projection1.image -> layeredTexture1.inputs[x].color.

3. Then duplicate your projection node and remap the place3dTexture node to it like the other one was.  worldInverseMatrix -> placementMatrix

4.Your Decal file outAlpha -> projection2.imageR

5. Then finaly take it from the projection2.outColorR -> layeredTexture1.inputs[x].alpha

Rightous BMX Tricking!

June 1st, 2009

Totaly Gnarly BMX Tricking Video.

Met up with a few other bockers about a month ago.  I gotta start getting dem flips down.